imperceptus: look so good i might die (feels just like i don't try)
rιɴ, тнe cнαrlαтαɴ ([personal profile] imperceptus) wrote in [community profile] riverviewlogs2017-10-28 08:25 pm

the cult of the inevitable [ OPEN MISSION ]

who: Rin [personal profile] imperceptus; anyone interested in some spooky dungeon delving shenans
what: Investigating the cult, stealing cursed artifacts, etc
when: Late October, just before Halloween
where: A creepy ruin in the jungle
warnings: Violence; madness; body horror; spookness; warning for blood + gross in one of the inspo images

ENTRANCE - CLEARING

The clearing is eerily silent and still. No chanting, no incomprehensible thrum of voices, no cries to a distant god. Only curiously thin trees, broken stones, and thick underbrush scattered with various painted artifacts. As the adventuring party approaches, these artifacts become more numerous and strange; some of them look like cracked drinking jugs, others like long, half-rotted staves, others are blunt knives, wooden figurines in a vaguely humanoid shape, and so forth. Most of them are in states of decay, but many of them are encrusted with tiny precious gems--rubies and diamonds, sapphires and emeralds. All of them are smeared with the symbol that Rin described to the network, and all of them emanate a power that makes even those resistant to magic feel uneasy.

This aura acts more profoundly on the surrounding flora and fauna as everyone draws closer to the ruins entrance. The underbrush comes alive: green tendrils snake out to grab at your ankles, to lash your wrists. Critters become hostile, launching themselves at you with reckless abandon. The squirrels are extremely upset. But it's all small fry, and the aura mostly just makes even those with frail constitutions feel a little queasy. No big deal, right? Press on.

FIRST FLOOR - LIBRARY

A crumbled threshold leads down, down, down into the dark. You'll need some light or someone with night vision to safely descend the first set of steps, which are uneven and falling apart. Try not to stumble to your death--or at least, a broken ankle. At the bottom of the steps, there's a poorly kept dirt floor strewn with unidentifiable debris. Heaps of garbage, mysterious stains, bits of old furniture. A few wall sconces light the area, and walking further in reveals a wrecked library. Books are in wobbly stacks, tossed everywhere, their pages ripped out and covered with gibberish scrawling. INEVITABLE INEVITABLE INEVITABLE is written legibly across many of the otherwise ruined pages.

As you walk forward, you see the exit to another staircase ahead--and a group of about half a dozen people in heavy robes, milling about the remains of the library. Muttering to themselves, scratching their necks, chuckling. Their cowls cover their faces, and they don't notice you until you make a sound--and then, suddenly, all eyes are on you.

The cultists attack, using mostly hand-to-hand combat techniques; they also wield long, slender daggers, the kind that fit easily through someone's ribs. But if they catch you staring, they'll stare right back, eyes suddenly glowing a burning green. These are their Entropy Eyes, a spell that causes a number of randomized, negative effects, ranging from mere disorientation to outright--albeit temporary--madness. Those with strong wills can resist the Entropy Eyes; others will find themselves confused, unaccountably hostile, and terribly unsteady on their feet. Everyone will hear whispers in the back of their heads, whispers that fill their guts with dread. The aura felt at the entrance thickens, intensifying symptoms of nausea and dizziness.

Still time to turn back.




SECOND FLOOR - LABORATORY

The laboratory reeks. It's a mix of sour and sweet, of blood and rust, of soil and decay. Shattered beakers are strewn everywhere, as are cages--some empty, some with a reddish muck oozing from between the bars. Unidentifiable piles are scattered throughout; close inspection suggests limbs, teeth, hair. There's a table against one wall, and someone's painted WE ARE SO PARCHED WE ARE SO PARCHED just above a line of flasks, each filled somewhat with a different colored liquid. These liquids can have a variety of effects on their own or mixed together--explosive, burning, mind-addling, gas-producing, etc. They are generally not benign, though.

The only exit is a door covered in esoteric symbols; in its center is not a knob, but a small face with an open jaw and many rows of teeth. The door is painted, too, with the phrase: WE ARE SO HUNGRY WE ARE SO HUNGRY. The mouth is just big enough for a flask, a human hand, or something else of similar size.

And, besides all that, there are the dolls. These are humanoid patchworks, ranging from 5' to 6', each made from assorted parts. They freewheel towards anyone who enters, whimpering; cackling. Some of them mistake you for a loved one, but their embrace is choking; their nails are red-stained claws. Ignoring them will send them into a wailing frenzy, so it's best just to dispatch them as fast as you can.

Once done, you have to decide how to get past that door. It will open for any of the following:

Feeding it a potion mixed from the table

Feeding it part of a doll

Feeding it your own blood/skin/etc

Choice A causes a soft murmuring to run through the back of your mind, something that makes you feel a vague, discomfiting dread, but it's easily ignored.

Choice B causes the same murmuring, accompanied by a savage satisfaction, a feeling of selfish triumph. If you're weak to such suggestion, your paranoia towards your teammates increases slightly--you feel they are there to take something from you, for whatever reason.

Choice C causes a feeling of supreme contentment ... followed by awful, gut-churning terror. Something has you. Something is with you.

Whatever you choose, the door leads to the final descent. Down, down, down into darkness, into a spacious, chilly cave, and here you find ...



BOTTOM FLOOR - CAVERN OF WORSHIP

... the Ascended. These people--creatures, really--turn in unison when a new presence breaches the sanctum. They are horrifying to behold: cultists who have gone through the final rituals of their doctrine, transformed from their previous selves into avatars of suffering and terror. They have no discernible face nor features; instead, their heads are stuck through all over with needles, and blood drips constantly from the wounds. Their bodies are emaciated, their fingers gnarled and full of claws. And, most relevant to you: they're fast. They pull the needles from their heads and lunge, aiming to pierce vital organs--but they'll take whatever they can get, really. When struck, they screech out an unearthly wail that rattles your bones and chills your steps. The floor writhes beneath you as you engage them; the rock shifts and softens, becoming so many squirming, grasping tentacles. These are an illusion, but a powerful one--they will grab you and toss you, but a solid strike to their bases will send them away.

Once you've dealt with the Ascended, you find yourself in front of an enormous statue. Its shape is undefinable, for the most part: it shifts between many forms as you gaze upon it. For a moment it's something Lovecraftian, some many-mouthed beast come to devour the world. Then it's a raven, ominous and silent. Then, a humanoid figure, indeterminate and beautiful, dressed in flowing robes and reaching out to you like a friend, lips parted in a vicious smile. The only stable part of the statue is its center: an enormous, oval shaped ruby shot through with veins of gold. The ruby pulses as though alive, and a pale mist swirls in its center, agitated and alive.

There are words inscribed on a plinth in front of the statue:

In all chaos there is a cosmos, in all disorder a secret order.

The aura now is the thickest it's ever been. No matter your victories, you feel sick, even as the glittering jewel draws your eye. At best, you just want to leave. At worst, you want to strangle everyone around you, then leave. And maybe you want a piece of that jewel, too? It's up to you.




OOC


If you take any treasure/books/etc from this place, you will find they are both very valuable and very dangerous. The longer they are in a character's possession, the more likely they are to eventually cause profoundly negative side effects (dampening of altruism/compassion/empathy, encouragement of anger/jealousy/paranoia/etc). This is especially so for pieces of the jewel, which cannot be kept for more than a day without doing serious damage to one's emotional state.

That said, in general feel free to decide how deeply the magic/horror of this place will affect any individual character--some people are stronger than others, but even strong people can have a good day (and vice versa). Also, there wasn't really any sign-up for this! Feel free to just make up a reason for the character to be here, whether or not they spoke with Rin. It's NBD.


spellslots: (and i dont care)

III

[personal profile] spellslots 2017-10-29 02:27 am (UTC)(link)
[If he's being honest, Taako didn't buy Rin's damsel act for a second but the sheer level of violence here is a little disconcerting and yet still, somehow, not surprising. He does his best to keep an eye on Rin throughout the scuffle, occasionally sending a helpful spell his way, but things get messy a little while in and Taako loses track. It isn't until it's all over and he's a little bit bloodied (his HP is just real low) that he looks for Rin again.

And is immediately concerned when he sees Rin go for the ruby, enough to actually jog the rest of the way over.]


Rin, darling, you know I love a bit of bling as much as the next dude, but even I've gotta admit this looks super bad. It's giving me some serious heebie-jeebies, I think we should wreck this shit, not take it home.
spellslots: DNT (why it's such a big deal though)

[personal profile] spellslots 2017-11-04 11:52 pm (UTC)(link)
I get it, I do, but please trust your magic guy on this when he's saying that thing feels all kinds of wrong.

[What's the point of bringing a wizard along if Rin doesn't trust him to know what he's talking about with this kind of thing. That ruby is super cursed.]
spellslots: (and was killed)

[personal profile] spellslots 2017-11-05 12:04 am (UTC)(link)
This place is too fucking small for that and you know it, you sell someone cursed shit and they're not gonna be happy with you once they've figured it out.

[There's no point making a morality argument here, because Taako wouldn't care about that shit either, but Rin is smart and he's good merchant, selling bad wares only gets you so far if you can't run, afterwards.]

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scoutsniper: (Default)

I, obviously

[personal profile] scoutsniper 2017-10-30 01:01 am (UTC)(link)
[This is...not what Frank signed up for when he got put on Mission Security. He was out here to kill monsters, and to keep people alive. ].

You're fucking kidding me. [he's not going to stab your squirrel.]
scholiast: <user name=anonbeadraws site=tumblr.com> (★ abjuration specialist)

ii

[personal profile] scholiast 2017-11-01 12:44 am (UTC)(link)
Okay, (Lucretia says blithely, standing with her back to him while he considers the beakers, her eyes on the door. The dolls hadn't been hard to dispatch but they had been extremely disturbing. One had clutched her around the neck from behind and leaned in uncomfortably close, as if for a kiss; she and Rin had made short work of them after that. They lay slumped in dead piles about the room and Lucretia is affording them some attention yet because she swears she just saw one move, out of the corner of her eye, but she may still be jumpy.

While she keeps watch, Rin is fumbling with the potions. A quick glance over her shoulder shows her Rin holding up two beakers in careful contemplation. The grin he shoots her is not reassuring, and nor is the gunshot sound that follows, but at least they have something that looks... semi-viable.

Lucretia exhales, sharp and uncomfortable.)


Gods, this place gives me the skitters– what do you mean by feed the door?
scholiast: <user name=trainwreckgenerator site=tumblr.com> (☆ deep in thought)

[personal profile] scholiast 2017-11-10 01:20 am (UTC)(link)
(She really hates the way he is handling that beaker but there's not a whole lot she can do short of levitating it out of his hands; if it explodes, she could probably whip a shield around him in time. Probably. She has the action readied, just in case.)

I guess?

(She comes to look at the door, too, giving one of the piles of dolls a last, lingering look before she leaves them. The lock is mouth-shaped. Lucretia stares at it, resisting the urge to reach out and run her finger over it.)

Strange. Try it, I suppose. It's all we have to go off of.
scholiast: <user name=anonbeadraws site=tumblr.com> (Default)

[personal profile] scholiast 2017-11-13 05:08 am (UTC)(link)
(She very nearly does cast shield on him the moment the lock reacts to the mixture. She's a little twitchy, what with the piles of dolls lying about, still too close despite being on the other side of the room.

But not for long. Lucretia notices with the twitch with a little curl of dread.)


Oh, nope.

(And she takes it upon herself to go ahead and blast the offending pile with sunbeam, briefly illuminating the entire room in a wash of warm light. Probably best to stick to a double-tap rule while they're down here anyway.)

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verflair: (047)

II

[personal profile] verflair 2017-11-01 06:21 pm (UTC)(link)
[ X’rhun knows very little of alchemy, so who is he to question Rin when he speaks with such confidence? Especially when X’rhun’s rather morbid solution would be to feed the door a piece of one of the poor creatures they dispatched when they arrived.

He’s not so sure what Rin’s goal is, mixing things as he is, but X’rhun starts a little when the mixture turns volatile. ]


Your hand, first.

[ And he holds out his own hand in expectance. He’s no healer, but for a mage whose strengths lie mostly in combat, his healing abilities are nothing to scoff at. ]
verflair: (069)

[personal profile] verflair 2017-11-06 07:11 pm (UTC)(link)
[ Given that X'rhun has a kinder heart than most, so far he's managed to tamp down the prickling sensation of paranoia at the back of his head. He can tell easily enough that this place is rife with dark magics, and it would stand to reason that it would get into their heads.

Simply, ]


I was going to heal it. But if you'd rather stay injured, I won't force the issue.
verflair: (076)

[personal profile] verflair 2017-11-12 11:29 pm (UTC)(link)
[ You can't out-cat a miqo'te, Rin, but if X'rhun notices the sudden change in demeanor, he chooses not to remark on it. Instead he holds his open palm above Rin's- this isn't so serious that he needs his rapier and foci to cast- and white light pulses from his hand, healing the burn. ]

There we are.

Now let us see about that door, hm?

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umbrastaff: ([5])

II

[personal profile] umbrastaff 2017-11-05 02:13 pm (UTC)(link)
[Necromancy: the Twin is not too far away as Rin makes his bold alchemy claim, and she hovers slightly over the creepy dolls, tossing a few cantrips to set them on fire and lead the smoke out.

No need for them to somehow wake up again, after all.

The loud bang makes her snap towards Rin at once, worried.]


Rinnie?
umbrastaff: ([6])

[personal profile] umbrastaff 2017-11-06 08:41 am (UTC)(link)
Uh, you wanna someone less corporeal carry that shit before you burn your skin away?

[She reaches out a mage hand to him, offering some assistance. Lup isn't enjoying how this place is just fucking with everyone, and the last thing they need is scars as a reminder of this fuckery.

Nobody brought a cleric.]
umbrastaff: ([5])

[personal profile] umbrastaff 2017-11-12 11:46 pm (UTC)(link)
Ew, ew, ewww...

[She's floating hurriedly over to the lock and pours it into the mouth with a gagging sound. Lup doesn't even have a stomach right now and she still feels like she wants to throw up.]

That's nasty.

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