- !mod post: exploration mingle,
- almost human: dorian,
- critical role: mollymauk tealeaf,
- dragon age: iona lavellan,
- dragon age: relm hawke,
- halo: forward unto dawn: chyler silva,
- imperial radch: breq,
- logan: laura,
- magnificent seven: billy rocks,
- marvel (616): billy kaplan,
- marvel (616): cable,
- marvel (616): loki laufeyson,
- marvel (616): teddy altman,
- marvel (616): tommy shepherd,
- marvel (mcu): gamora,
- marvel (mcu): loki,
- marvel (mcu): mantis,
- marvel (mcu): peter parker,
- marvel (mcu): peter quill,
- marvel (mcu): steve rogers,
- marvel (mcu): tony stark,
- marvel (mcu): wanda maximoff,
- marvel (tv): skye,
- once upon a time: victor frankenstein,
- original: jeff calhoun,
- original: shigeru miyata,
- osomatsu-san: jyushimatsu matsuno,
- rivers of london: peter grant,
- star trek (aos): james kirk,
- star wars: finn,
- star wars: poe dameron,
- the adventure zone: taako taaco,
- the black tapes: alex reagan,
- the black tapes: richard strand,
- the terror (tv): harry goodsir,
- voltron: keith,
- ✖ dc comics (rebirth): damian wayne,
- ✖ marvel (616): thor,
- ✖ original: sage abernathy,
- ✖ osomatsu-san: osomatsu matsuno,
- ✖ shadowhunter chronicles: alec lightwoo,
- ✖ stargate atlantis: carson beckett,
- ✖ stargate atlantis: elizabeth weir,
- ✖ the adventure zone: lucretia,
- ✖ the adventure zone: lup taaco,
- ✖ the adventure zone: magnus burnsides,
- ✖ the covenant: chase collins,
- ✖ the witcher: keira metz
exploration mingle: CAPTIVITY
what: exploration mingle: rescue mission!
when: June 15 - August 15
where: The River Structure
warnings: violence and/or torture; please put any necessary warnings in the subject lines
captivityOne of the major and most highly-valued cultural concepts in Riverview is that of exploration, expansion. Especially now that, with the recent influx of new arrivals, as the portal kicks into high gear for reasons not entirely known, the Inhabited City, already comfortably full, is rapidly becoming overpopulated. With all the refugees from other worlds pouring in from day to day, the city's safe space and resources are being taxed to their breaking point.
Right now, exploration and expansion is key, and each month, the government has decided to focus on a particular objective, in order to unite citizens in expanding, securing, and supplying the city for everyone's benefit.
the story so far
Exploration & Expansion Progress Report ● The Guardians of the Deep ● What Lies Beneath ● Plotting & Questions
After some serious flooding at the banks of the river, the cause was discovered to be the Guardians of the Deep, creatures protecting a circular labyrinthine structure underneath the river. Residents of the city explored and mapped the structure, and dealt with a good portion of the traps and other dangers, until they found a little piece of history in the Central Chamber of the structure, revealing that it was inhabited by the first people to live on the moon.
While this news has been exciting scholars and historians in the city, something a little more pressing has been bothering the average citizen - an ever-increasing number of missing persons. People have simply been disappearing all over the city, and only now are residents starting to realize why...
how it works
● Phases: Each prompt is a different phase of the operation. Characters may partake in whichever part of the operation they choose, whether it is a large and prominent part, or a more of a backseat or support role. Characters may participate in as many phases as they wish.
● Completion: When next month's exploration mingle goes up, the mission featured on this exploration mingle will be considered complete, and game canon, providing the entry has 200+ comments on it.
● Entry Reward: The reward for completion of this month's exploration objective will be...well, the safe return of everyone who was kidnapped. And some sweet hurt/comfort.
● IMPORTANT NOTE: Having observed how the pacing of exploration mingles has been going and how they are tagged, I have noticed that posting one exploration mingle each month has been a little hectic, both plotwise and for me as a mod (writing three mingles a month has been tough!). I have decided to space them out a bit further, and post an exploration mingle once every two months, starting with this one - the next exploration mingle will be posted in August!

People don't simply go missing, they don't disappear into thin air, they have to be somewhere. And while those who are missing people keep frantically searching, those who have been kidnapped are the only ones besides the kidnappers who do know where they are.
Abducted by a group who have taken up residence in the structure under the city after last month's exploration died down, the missing are trapped in the Central Chamber, in fear of the kidnappers. Their abductors are a group of people that is starting to slowly take on cultist tendencies, believing that the remaining spirits of the First People still live in the structure, that it is a temple, and that those First People need offerings of host bodies to inhabit so they can return and bring their wisdom and magic back to the moon. Things are getting a little hairy - there's no agreement among the kidnappers as to how 'intact' the host bodies have to be and whether or not the sacrifice is in the form of alive or dead captives. Even worse, some of the kidnappers are only with the group to enjoy having power over others and using it to hurt them.
Captives are held in the Central Chamber of the structure, with next to no amenities. Blankets, food, water, and other necessities are in short supply, and they are kept huddled together, constantly guarded and either restrained, wearing or in the presence of a power suppressor to keep them subdued. But the captives haven't lost hope - they are working on getting a message out, finding a way to contact the outside world so their loved ones can rescue them...
This prompt is to play out interactions among the captives before they are rescued, and may include violence or other character suffering. It is also to enact plotted plans for the abductees to find connections with the outside world to summon help.
Once would-be rescuers become aware of where the captives are being held, they start making plans to rescue them - whether someone they love has been taken, they're just a good person, or they just want to feel like a big damn hero, there are lots of people willing to take the plunge and jump into the rescue. But the cult group has been in control of the structure for a while now, they definitely have the home team advantage. They know the lay of the land and where the traps are, and have used some of them to their own advantage.
It's not going to be as easy as storming the castle.
There are two parts to this phase of the rescue: a distraction and an infiltration. Distractions are planned to draw as many of the kidnappers away from the hostages being held in the Central Chamber as possible, while those who are stealthily infiltrating will try to find another entrance into the chamber so they can surprise and surround the remaining kidnappers.
This prompt is to play out any plans for distraction and infiltration. If you have plotted something out on the plotting post, feel free to post up a header for specific groups for threading rather than an individual character top-level.
Distractions only last so long, unfortunately, and so eventually the whole thing is going to break down into a big fight. Rescuers versus kidnappers, on the kidnappers' home turf, and surrounded by traps left over from the First People, while pieces of stationary tech throw out auras and waves of power suppression. It's going to be a doozy of a fight, so prepare for an epic throwdown!
And once the dust settles, there's going to be a lot of injuries to tend to, a lot of people traumatized and hurt and frightened. A lot of hungry, suffering people will need to be transported out, given medical care, and brought supplies.
This prompt is to play out the final fight between the kidnapping cult and the rescuers, as well as anything in the aftermath of the fight.
Have an idea for a mission-adjacent plot, or want to make up an unexpected plot twist or problem and solve it with your character? Just write up a starter, and don't forget to give yourself props by submitting it for the Progress Report.

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Your– appointed knight? (Wait a second.
Lucretia can't help staring at her. Nobody has an appointed knight if they aren't important. And didn't she mention that she lives in a castle?)
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That's right. My father considered it to be important, as I am the princess and was travelling a lot at the time. [A slight pause, before:] I'm... sorry I haven't told you before. It didn't feel like it mattered in this place.
[And maybe Zelda liked it. The anonymity. Being able to explore what it was like to just be an average person with no duties attached to her position. She'll never run from her responsibility as princess, but in a place like this there's no call for it.]
no subject
(It really doesn't matter: it's not like it changes anything. Zelda probably refrained from telling her as much in order to revel in the anonymity. Besides, she's always stuck Lucretia as being very humble, and careful with her words. She probably doesn't throw her status around any more around the people who do know she's a princess.
Still: wow.) So Link was your knight– you became friends, regardless of your positions. That sounds nice. Did you get to travel together a lot?
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Yes, though I wasn't exactly keen on it to start with. I didn't feel I needed someone tailing me everywhere. [She sighs, trailing a finger on the dirty floor.] But I was just frustrated and taking it out on him. Once we really spoke things became much better.
[She nods then, a bit more at ease.]
All over Hyrule. I was seeking out ancient artefacts at the time and preparing the Divine Beasts, so I had to move around a lot.
did i write that last tag drunk? good grief
I can only imagine. (She sounds a little dry: she can relate, a wee bit. At the start of her mission when she was still shy and content to hang back instead of venture out on grand missions, sometimes their Captain felt the need to keep tabs on her. It wasn't exactly pleasant.) But I'm glad that you pushed past it. You seem close.
(It's the way Zelda talks about Link that clues her in.) What are the Divine Beasts?
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[It comes of being survivors of a great tragedy, she thinks. But it would be uncharitable to attribute it all to that when Zelda had come to trust Link before the Calamity.
Zelda runs her fingers gently over her bruised wrist, trying to think of the best way to describe what the Beasts are.]
The Divine Beasts are ancient weapons in the fight against Calamity Ganon. They're great machines, large enough to fit scores of people inside. They could be controlled by pilots - the Champions. [Her voice grows softer, more fond.] I was responsible for seeking the aid of the four Champions and instructing them on how to pilot their Beasts.
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Lucretia tries not to look down at her wrist as she touches it, because the sight both creeps her out and makes her feel guilty for having allowed it to happen. She knows it wasn't her fault, but all the same. She's a protector, always has been, and it doesn't feel good knowing that Zelda came to harm.)
Oh. (There's obviously a lot of sub-questions popping up in Lucretia's mind, but she's trying to stay focused on the topic at hand.) Were you chosen for such a role?
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[The only part she had carried out effectively, until things went wrong.]
Link and I had different parts to play against the Calamity, but the Beasts were important in that as well.
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(To have been chosen to do such a thing. To have no say in what happens to your life... Lucretia feels a little pang of guilt, and momentarily looks away, down at her hands.)
You were in the middle of this task when you left for the Quarantine?
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No. It is over. In fact, it all ended not long before I came here. Of course-- [She curls the fingers of her good hand into a fist.] --of course, when Link was here he didn't remember that far. So I couldn't say much to him about it.
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She hums in sympathy.)
A friend of mine showed up here and he didn't know who I was. The portal doesn't take any prisoners, huh.
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I'm sorry. I know how hard that can be.
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It worked out in the end. But thank you, Zelda. And I'm sorry you couldn't find common ground with Link while he was here.
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[She rests her head against Lucretia's shoulder, tired eyes watching the barred door in front of them. They were in for a long night.]