riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote in [community profile] riverviewlogs2018-06-15 09:35 pm

exploration mingle: CAPTIVITY

who: everyone in Riverview!
what: exploration mingle: rescue mission!
when: June 15 - August 15
where: The River Structure
warnings: violence and/or torture; please put any necessary warnings in the subject lines

captivity

One of the major and most highly-valued cultural concepts in Riverview is that of exploration, expansion. Especially now that, with the recent influx of new arrivals, as the portal kicks into high gear for reasons not entirely known, the Inhabited City, already comfortably full, is rapidly becoming overpopulated. With all the refugees from other worlds pouring in from day to day, the city's safe space and resources are being taxed to their breaking point.

Right now, exploration and expansion is key, and each month, the government has decided to focus on a particular objective, in order to unite citizens in expanding, securing, and supplying the city for everyone's benefit.


the story so far

Exploration & Expansion Progress ReportThe Guardians of the DeepWhat Lies BeneathPlotting & Questions

After some serious flooding at the banks of the river, the cause was discovered to be the Guardians of the Deep, creatures protecting a circular labyrinthine structure underneath the river. Residents of the city explored and mapped the structure, and dealt with a good portion of the traps and other dangers, until they found a little piece of history in the Central Chamber of the structure, revealing that it was inhabited by the first people to live on the moon.

While this news has been exciting scholars and historians in the city, something a little more pressing has been bothering the average citizen - an ever-increasing number of missing persons. People have simply been disappearing all over the city, and only now are residents starting to realize why...



how it works

Phases: Each prompt is a different phase of the operation. Characters may partake in whichever part of the operation they choose, whether it is a large and prominent part, or a more of a backseat or support role. Characters may participate in as many phases as they wish.

Completion: When next month's exploration mingle goes up, the mission featured on this exploration mingle will be considered complete, and game canon, providing the entry has 200+ comments on it.

Entry Reward: The reward for completion of this month's exploration objective will be...well, the safe return of everyone who was kidnapped. And some sweet hurt/comfort.

IMPORTANT NOTE: Having observed how the pacing of exploration mingles has been going and how they are tagged, I have noticed that posting one exploration mingle each month has been a little hectic, both plotwise and for me as a mod (writing three mingles a month has been tough!). I have decided to space them out a bit further, and post an exploration mingle once every two months, starting with this one - the next exploration mingle will be posted in August!


phase i: the abducted

People don't simply go missing, they don't disappear into thin air, they have to be somewhere. And while those who are missing people keep frantically searching, those who have been kidnapped are the only ones besides the kidnappers who do know where they are.

Abducted by a group who have taken up residence in the structure under the city after last month's exploration died down, the missing are trapped in the Central Chamber, in fear of the kidnappers. Their abductors are a group of people that is starting to slowly take on cultist tendencies, believing that the remaining spirits of the First People still live in the structure, that it is a temple, and that those First People need offerings of host bodies to inhabit so they can return and bring their wisdom and magic back to the moon. Things are getting a little hairy - there's no agreement among the kidnappers as to how 'intact' the host bodies have to be and whether or not the sacrifice is in the form of alive or dead captives. Even worse, some of the kidnappers are only with the group to enjoy having power over others and using it to hurt them.

Captives are held in the Central Chamber of the structure, with next to no amenities. Blankets, food, water, and other necessities are in short supply, and they are kept huddled together, constantly guarded and either restrained, wearing or in the presence of a power suppressor to keep them subdued. But the captives haven't lost hope - they are working on getting a message out, finding a way to contact the outside world so their loved ones can rescue them...

This prompt is to play out interactions among the captives before they are rescued, and may include violence or other character suffering. It is also to enact plotted plans for the abductees to find connections with the outside world to summon help.


phase ii: distraction and infiltration

Once would-be rescuers become aware of where the captives are being held, they start making plans to rescue them - whether someone they love has been taken, they're just a good person, or they just want to feel like a big damn hero, there are lots of people willing to take the plunge and jump into the rescue. But the cult group has been in control of the structure for a while now, they definitely have the home team advantage. They know the lay of the land and where the traps are, and have used some of them to their own advantage.

It's not going to be as easy as storming the castle.

There are two parts to this phase of the rescue: a distraction and an infiltration. Distractions are planned to draw as many of the kidnappers away from the hostages being held in the Central Chamber as possible, while those who are stealthily infiltrating will try to find another entrance into the chamber so they can surprise and surround the remaining kidnappers.

This prompt is to play out any plans for distraction and infiltration. If you have plotted something out on the plotting post, feel free to post up a header for specific groups for threading rather than an individual character top-level.


phase iii: the brawl and after

Distractions only last so long, unfortunately, and so eventually the whole thing is going to break down into a big fight. Rescuers versus kidnappers, on the kidnappers' home turf, and surrounded by traps left over from the First People, while pieces of stationary tech throw out auras and waves of power suppression. It's going to be a doozy of a fight, so prepare for an epic throwdown!

And once the dust settles, there's going to be a lot of injuries to tend to, a lot of people traumatized and hurt and frightened. A lot of hungry, suffering people will need to be transported out, given medical care, and brought supplies.

This prompt is to play out the final fight between the kidnapping cult and the rescuers, as well as anything in the aftermath of the fight.


phase iv: wildcard

Have an idea for a mission-adjacent plot, or want to make up an unexpected plot twist or problem and solve it with your character? Just write up a starter, and don't forget to give yourself props by submitting it for the Progress Report.


navigation

[Asterion - Environment Art: Ariadne's Forest by Nicolas Mendoza]

winscenario: (forty one.)

[personal profile] winscenario 2018-07-10 01:42 pm (UTC)(link)
[ Jim only nods once, then lifts his phaser, ready to aim and fire at the first thing jumping into their path. He starts down the corridor ahead of Lucretia, stopping on every turn and peeking past it to make sure it's safe to make that corner.

Granted, it'll likely only be a matter of time before they run into a few of the cultists, but he's hoping they'll make it back to one of the outer chambers before then. ]
scholiast: <user name=koobly-kool-kid site=tumblr.com> (★ boss ass)

[personal profile] scholiast 2018-07-17 08:40 am (UTC)(link)
(T'would be nice, but unfortunately that's never how things work out in the end. Lucretia keeps close to Jim while they make their way down the tunnel, as he's currently the only one with the weapon. She can't make any of her cantrips work properly and her frustration is swiftly mounting. It's like being twenty-five and at the start of the cycles all over again, needing constant protection, needing to use somebody else as a shield.

Thankfully, she isn't so fixated on it that she doesn't hear something from behind them.

She grabs the back of Jim's shirt and tugs silently to get his attention, jerking her thumb back over her shoulder at the bend in the corridor they'd left behind only moments before.)
winscenario: (hundred eighty eight.)

[personal profile] winscenario 2018-07-17 12:07 pm (UTC)(link)
[ Jim startles but looks back at Lucretia promptly. The gesturing is enough for him to pick up on what she's trying to say, and he nods, stepping around her and placing himself between her and the turn they just made.

He aims his phaser right at it, at about the same level as himself, so when the two cultists on their tail take the corner, they're immediately stunned, unconscious bodies collapsing on the ground. Jim breathes softly. That was quiet, at least. Hopefully didn't raise any alarms. ]
scholiast: <user name=najsigt site=tumblr.com> (★ pardonne)

[personal profile] scholiast 2018-07-18 08:01 am (UTC)(link)
Nice shot, (Lucretia whispers, staring at the cultists in a heap on the floor. She registers, dully, that they're still breathing; Jim's weapon has merely rendered them unconsciousness. She stiffens in resentment.

This isn't any place to be having a conversation about morals or what justifies murder. They can always talk about it later if Lucretia dares to bring it up, but for now, she simply turns her back on the two out cold on the floor and thinks that if she had access to her magic, they would be much, much worse off. Then, she pauses.)


Do you think there's any use in searching them?
winscenario: (hundred eleven.)

[personal profile] winscenario 2018-07-18 11:46 pm (UTC)(link)
[ Not a conversation he's eager to have at the moment, no. Given no other option, Jim wouldn't shy away from killing cultists, especially when that would mean saving other lives, but when he has that choice, he will always opt for the non-lethal alternative, whenever he can.

He makes his way to the cultists and crouches next to them, tugging clothes out of the way and looking for any sorts of weapons. ]


I think there's use in disarming them, at least. [ What he can carry and he deems as useful, he takes for himself. He also hands a shock weapon to Lucretia, slightly larger than his phaser. ] Here. It's got a bit of a kick, but it's easy to aim. Just be careful not to point it at me.
scholiast: <user name=trainwreckgenerator site=tumblr.com> (☆ deep in thought)

[personal profile] scholiast 2018-07-19 03:20 am (UTC)(link)
(A fun conversation for another time, then. In the meantime, Lucretia follows him over and crouches gingerly, unable to help having a little rifle through the cultists jacket pockets anyway. One of them has a stick of chalk, which she curiously confiscates: another, a set of keys. She doesn't keep those, but she does take them and throw them pointedly away into a dark corner of the tunnel where they'll be very hard to find later.)

Oh, uh– (Lucretia hasn't really held this kind of weapon before. She casts with her hands, or with her wand or staff. This is... a gun? She holds it awkwardly in both hands.)

Thank you. I'll be careful. (It's just... aim and pull the trigger, right? She can do that. Probably. Magic means never having to really aim.)
winscenario: (seventy five.)

[personal profile] winscenario 2018-07-20 10:20 am (UTC)(link)
[ Keys to some of the cells, no doubt. Considering that rescuers are blowing them open or kicking them down, they probably won't serve any purpose anymore, so it's not like it matters what Lucretia does with them.

He gets to his feet, raising an eyebrow at the way she holds the weapon in her hands, lips twitching. ]
Here. Like this.

[ He moves the gun so she's holding it properly, placing her hands where they're supposed to hold. ] Don't pull the trigger, so much as squeeze it. And keep a firm grip at all times, to avoid recoil. Energy weapons can be pretty nasty, though smaller ones like this shouldn't pose much of a problem. This one has a pretty broad scope, so you don't need to worry about keeping a perfect aim. Just make sure you're pointing it at the right guys, and you might even take down two or three with one single shot.
scholiast: <user name=sloanecakes site=tumblr.com> (★ i'll consider it)

[personal profile] scholiast 2018-07-20 12:57 pm (UTC)(link)
(She listens carefully, nodding her head every so often to keep her mind in the game. It's hard to maintain concentration right now: she's very hungry, for one thing, and the dull throb of pain in her collarbone keeps distracting her. Probably good, to have a weapon, actually. Would she be able to cast her magic successfully even if she were able?

It's an uncomfortable thought.)


First cameras, now guns, (she comments lightly, resting her finger on the trigger for a moment before taking it off again,) there's a shooting people joke here somewhere.

(She'll keep holding the gun aloft with both hands, but at least it looks like she's holding it properly now.)
winscenario: (hundred sixteen.)

[personal profile] winscenario 2018-07-22 12:56 pm (UTC)(link)
[ He looks at her, letting out a faint chuckle and smiling briefly. Hardly the time for jokes, but there's no harm in lightening the mood a little. ]

I vastly prefer a camera, but this is pretty useful, too. [ Especially in situations like this. A camera wouldn't do them much good. ]

Let's keep going. [ Getting to his feet, he nods for Lucretia to follow while he takes point again. ]
scholiast: taz graphic novel by carey pietsch (★ i am afraid)

[personal profile] scholiast 2018-07-23 11:05 am (UTC)(link)
(Definitely not the time, and yet. Sometimes time must be made.)

You wouldn't be able to take any good photographs down here anyway. The natural light is terrible. (The corner of Lucretia's mouth twitches briefly in a tired smile, and then she abruptly gets serious again the moment Jim straightens up.

They're coming about the corner, now. Lucretia is weighing the stun weapon in her hands, keeping it high in front of her chest as she follows. She hates to admit it, but there is an element of unease in her now, possibly verging on being scared. She doesn't like being down here. Doesn't like being unable to see the sky, doesn't like being kept from her magic. It's like walking around blind. She sticks close to Jim.)
winscenario: (hundred eighty eight.)

[personal profile] winscenario 2018-07-26 07:57 pm (UTC)(link)
[ He huffs vaguely. That does plant an idea in his head, though. For later, of course. She'll probably love long exposure shots, they make for a really nice effect.

Jim's a little more at ease than her. No less nervous, but far more confident. He's used to not having powers for one, so he doesn't feel as though he's missing something right now, and handling a gun has always been par for the course for him.

They make the corner and Jim spots a few lights ahead, coming closer. He gestures quietly for Lucretia to hide behind a rock with him, stretching his arms out over the rock, using it as leverage as he aims at the source of the light. The moment he spots cultists turning the corner, he'll start shooting. ]
scholiast: <user name=oolongteamix site=tumblr.com> (☆ most powerful wizard)

[personal profile] scholiast 2018-07-31 08:03 am (UTC)(link)
(His confidence is helpful: it keeps Lucretia's unease mostly at bay as they creep along the the corridor. Much easier to feel safe when you're with somebody who knows what they're doing. She keeps testing her cantrips anyway as they make their slow way forward, but nothing seems to be working yet... they must still be in a magical blind spot. How wide is it, exactly??

Eventually she ducks behind the rock with Jim, watching him align his weapon. He seems to have that corner covered, so she turns resolutely to face the one they had just come from, keeping watch. They left the stunned bodies of the other cultists there on the ground for anybody to find, after all.

And, sure enough, the sound of footsteps slapping against the rock soon meets her ears. Jim is shooting at people she can't see; Lucretia raises her own weapon, and fires the moment somebody appears, and the shot goes a bit wide. All the same, it startles her adversary, who has to try and gather themselves to aim their own attack and that gives Lucretia enough time to try again. This time she hits them square in the thigh, and they crumble to the ground as the muscle gives out.)
winscenario: (hundred eighty five.)

[personal profile] winscenario 2018-08-09 06:30 pm (UTC)(link)
[ Jim can't spare a lot of time to look over his shoulder and check how Lucretia is doing, but— he's hearing shots, and he's not hearing her asking for help, so he's going to assume she's handling herself well. He doesn't stop either, shooting one cultist after another as they turn the corner, and trying to get the ones hiding behind the corner whenever they poke out to try and shoot at them.

Once the numbers start to dwindle, he ducks for just long enough to ask. ]
You doing alright??
scholiast: <user name=_sukekou site=twitter.com> (★ WELL)

[personal profile] scholiast 2018-08-12 01:07 pm (UTC)(link)
Yes?

(She doesn't sound entirely sure of herself; she's currently in a shoot-out with another cultist who is trying to get the jump on her from around the corner. They seem to have caught on to the fact that her aim leaves a lot to be desired, and they're ducking and weaving from behind the bend, making their movements unpredictable.

At least they're finding it hard to get a shot of their own off in retaliation?? For now, the two of them are just having a hilariously ineffective shoot-out.)
winscenario: (forty eight.)

[personal profile] winscenario 2018-08-13 12:18 am (UTC)(link)
[ Luckily Jim picks up on the uncertainty in her tone, and he dispatches his group of cultists a little faster so he can turn around and offer Lucretia some support. While the cultist's busy trying to move around, Jim swiftly picks up his weapon, aims and fires, too fast for him to even realize what's happening before he's hitting the ground, unconscious. How's that for aim. ]

Any better now?
scholiast: <user name=anonbeadraws site=tumblr.com> (★ that was one time)

[personal profile] scholiast 2018-08-17 06:32 am (UTC)(link)
Much, (she pants, dropping the weapon to the ground as Jim finishes the cultist off for her. She's too old for this shit.) Thank you.

I hate this. (The stun-gun, she means. It's unwieldy and difficult to use (at least in Lucretia's opinion), and it's annoying to think this is all she has until her powers come back to her.)
winscenario: (Default)

[personal profile] winscenario 2018-08-24 10:28 am (UTC)(link)
I'm sorry. [ But it's the only option he has right now, and it's better than her being unarmed and defenseless. Jim will do his best to protect her but his aim and his attention aren't infallible. ]

We're almost there. A couple more tunnels and we'll reach the exit. With some luck, we might not even find any more cultists.