riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote in [community profile] riverviewlogs2018-06-15 09:35 pm

exploration mingle: CAPTIVITY

who: everyone in Riverview!
what: exploration mingle: rescue mission!
when: June 15 - August 15
where: The River Structure
warnings: violence and/or torture; please put any necessary warnings in the subject lines

captivity

One of the major and most highly-valued cultural concepts in Riverview is that of exploration, expansion. Especially now that, with the recent influx of new arrivals, as the portal kicks into high gear for reasons not entirely known, the Inhabited City, already comfortably full, is rapidly becoming overpopulated. With all the refugees from other worlds pouring in from day to day, the city's safe space and resources are being taxed to their breaking point.

Right now, exploration and expansion is key, and each month, the government has decided to focus on a particular objective, in order to unite citizens in expanding, securing, and supplying the city for everyone's benefit.


the story so far

Exploration & Expansion Progress ReportThe Guardians of the DeepWhat Lies BeneathPlotting & Questions

After some serious flooding at the banks of the river, the cause was discovered to be the Guardians of the Deep, creatures protecting a circular labyrinthine structure underneath the river. Residents of the city explored and mapped the structure, and dealt with a good portion of the traps and other dangers, until they found a little piece of history in the Central Chamber of the structure, revealing that it was inhabited by the first people to live on the moon.

While this news has been exciting scholars and historians in the city, something a little more pressing has been bothering the average citizen - an ever-increasing number of missing persons. People have simply been disappearing all over the city, and only now are residents starting to realize why...



how it works

Phases: Each prompt is a different phase of the operation. Characters may partake in whichever part of the operation they choose, whether it is a large and prominent part, or a more of a backseat or support role. Characters may participate in as many phases as they wish.

Completion: When next month's exploration mingle goes up, the mission featured on this exploration mingle will be considered complete, and game canon, providing the entry has 200+ comments on it.

Entry Reward: The reward for completion of this month's exploration objective will be...well, the safe return of everyone who was kidnapped. And some sweet hurt/comfort.

IMPORTANT NOTE: Having observed how the pacing of exploration mingles has been going and how they are tagged, I have noticed that posting one exploration mingle each month has been a little hectic, both plotwise and for me as a mod (writing three mingles a month has been tough!). I have decided to space them out a bit further, and post an exploration mingle once every two months, starting with this one - the next exploration mingle will be posted in August!


phase i: the abducted

People don't simply go missing, they don't disappear into thin air, they have to be somewhere. And while those who are missing people keep frantically searching, those who have been kidnapped are the only ones besides the kidnappers who do know where they are.

Abducted by a group who have taken up residence in the structure under the city after last month's exploration died down, the missing are trapped in the Central Chamber, in fear of the kidnappers. Their abductors are a group of people that is starting to slowly take on cultist tendencies, believing that the remaining spirits of the First People still live in the structure, that it is a temple, and that those First People need offerings of host bodies to inhabit so they can return and bring their wisdom and magic back to the moon. Things are getting a little hairy - there's no agreement among the kidnappers as to how 'intact' the host bodies have to be and whether or not the sacrifice is in the form of alive or dead captives. Even worse, some of the kidnappers are only with the group to enjoy having power over others and using it to hurt them.

Captives are held in the Central Chamber of the structure, with next to no amenities. Blankets, food, water, and other necessities are in short supply, and they are kept huddled together, constantly guarded and either restrained, wearing or in the presence of a power suppressor to keep them subdued. But the captives haven't lost hope - they are working on getting a message out, finding a way to contact the outside world so their loved ones can rescue them...

This prompt is to play out interactions among the captives before they are rescued, and may include violence or other character suffering. It is also to enact plotted plans for the abductees to find connections with the outside world to summon help.


phase ii: distraction and infiltration

Once would-be rescuers become aware of where the captives are being held, they start making plans to rescue them - whether someone they love has been taken, they're just a good person, or they just want to feel like a big damn hero, there are lots of people willing to take the plunge and jump into the rescue. But the cult group has been in control of the structure for a while now, they definitely have the home team advantage. They know the lay of the land and where the traps are, and have used some of them to their own advantage.

It's not going to be as easy as storming the castle.

There are two parts to this phase of the rescue: a distraction and an infiltration. Distractions are planned to draw as many of the kidnappers away from the hostages being held in the Central Chamber as possible, while those who are stealthily infiltrating will try to find another entrance into the chamber so they can surprise and surround the remaining kidnappers.

This prompt is to play out any plans for distraction and infiltration. If you have plotted something out on the plotting post, feel free to post up a header for specific groups for threading rather than an individual character top-level.


phase iii: the brawl and after

Distractions only last so long, unfortunately, and so eventually the whole thing is going to break down into a big fight. Rescuers versus kidnappers, on the kidnappers' home turf, and surrounded by traps left over from the First People, while pieces of stationary tech throw out auras and waves of power suppression. It's going to be a doozy of a fight, so prepare for an epic throwdown!

And once the dust settles, there's going to be a lot of injuries to tend to, a lot of people traumatized and hurt and frightened. A lot of hungry, suffering people will need to be transported out, given medical care, and brought supplies.

This prompt is to play out the final fight between the kidnapping cult and the rescuers, as well as anything in the aftermath of the fight.


phase iv: wildcard

Have an idea for a mission-adjacent plot, or want to make up an unexpected plot twist or problem and solve it with your character? Just write up a starter, and don't forget to give yourself props by submitting it for the Progress Report.


navigation

[Asterion - Environment Art: Ariadne's Forest by Nicolas Mendoza]

nostalgiabomb: (179)

[personal profile] nostalgiabomb 2018-06-26 10:29 pm (UTC)(link)
[ Peter at least has enough mind to split their fire, and when he sees her go for Fireballs, he goes for Slice & Dice.

There was a movie he saw as a kid. Raiders of the Lost Ark. A dude all in black jumps out with a wickedly curved sword, doing some badass tricks with it. And then Indiana Jones just shoots the guy.

And in this newest, exciting installment of Gun vs. Sword, as the cultist rushes toward Peter with an intimidating battle cry—

... pretty much the same thing happens.

The dude goes down with a brief spray of blood, and a little curl of smoke wanders away from the barrel of Peter’s stolen pistol. As the dude writhes on the ground, struggling to get to his feet, Peter shoots him again. The dude goes still, and Peter scoops up the fallen sword. ]
breqintopieces: (Debating)

[personal profile] breqintopieces 2018-06-29 01:17 am (UTC)(link)
[Fireballs seems utterly determined to make a nuisance of themself, if the barrage they're throwing in her direction is any indication. Breq has to dodge a few steps back in order to keep from being singed, and lining up her shot takes longer than she'd like, with the flicker and distortion of the heat from the fiery projectiles, but when she does she doesn't hesitate to fire.

Down goes this cultist as well. Breq gives it a few more seconds to be sure there won't be any more surprises coming her way befor eshe looks toward Peter and his downed opponent.]


Dead?
nostalgiabomb: (204)

[personal profile] nostalgiabomb 2018-07-02 08:08 pm (UTC)(link)
Dead.

[ And he repeats it back firmly. But just to be sure, he kicks the guy while he’s down. The cultist doesn’t respond – and considering how hard Peter kicked him in the ribs, that feels like proof enough. ]

Yeah. Dead.

[ He lifts his head, blinking at the weird shimmer skimming over her form. ]

Uh. Is that supposed to happen, or—?
breqintopieces: (Tension)

[personal profile] breqintopieces 2018-07-03 12:36 am (UTC)(link)
[She doesn't check on her cultist. A glance is enough to confirm that they won't be getting up again any time soon. She's still standing slightly tense, slightly wary. At any moment she could be ready to fight again.

She lifts her hand, briefly showing off the flash of it, before the light winks out again.]


Yes. It's armor.
nostalgiabomb: (188)

[personal profile] nostalgiabomb 2018-07-10 06:31 pm (UTC)(link)
Huh. [ A little dazedly. He’s been hit in the head pretty hard, and more than a couple of times. This is not, probably, the appropriate reaction, nor is it the appropriate time, but it feels wrong to let this pass without comment.

That comment being a less than stellar, ]


Cool.

[ And after that, he starts heading off again, apparently expecting her to follow. Thrown over his shoulder, ]

What’s your name, anyway?
breqintopieces: (Staring)

[personal profile] breqintopieces 2018-07-11 01:41 am (UTC)(link)
[He has the right impression, because sure enough she's falling in at his shoulder the moment he starts walking off. Though she does throw in a quick course correction when it seems like he's going to start veering off in the wrong direction again.]

Breq. Yours?

It's the door over there.
nostalgiabomb: (118)

[personal profile] nostalgiabomb 2018-07-11 02:37 am (UTC)(link)
[ Oh.

That building with a hole in its side.

Right, yeah, Peter totally meant to head this way. Apparently he just figured he'd take the long way around to give the cultist a fighting chance. ]


Peter Quill.

[ And it's a testament to his current mood that he doesn't add his customary, "People call me Star-Lord." There's a time and a place for that, and now and here apparently don't meet the necessary criteria. ]

You're sure he went this way?
breqintopieces: (Tension)

[personal profile] breqintopieces 2018-07-12 11:39 pm (UTC)(link)
He was in this area when I saw him, heading through this.

[No guarantee that he's stuck around here, but that goes without saying.]

I was focused on evacuating others at the time.