riverviewmod: (Default)
Riverview Moderator ([personal profile] riverviewmod) wrote in [community profile] riverviewlogs2018-06-15 09:35 pm

exploration mingle: CAPTIVITY

who: everyone in Riverview!
what: exploration mingle: rescue mission!
when: June 15 - August 15
where: The River Structure
warnings: violence and/or torture; please put any necessary warnings in the subject lines

captivity

One of the major and most highly-valued cultural concepts in Riverview is that of exploration, expansion. Especially now that, with the recent influx of new arrivals, as the portal kicks into high gear for reasons not entirely known, the Inhabited City, already comfortably full, is rapidly becoming overpopulated. With all the refugees from other worlds pouring in from day to day, the city's safe space and resources are being taxed to their breaking point.

Right now, exploration and expansion is key, and each month, the government has decided to focus on a particular objective, in order to unite citizens in expanding, securing, and supplying the city for everyone's benefit.


the story so far

Exploration & Expansion Progress ReportThe Guardians of the DeepWhat Lies BeneathPlotting & Questions

After some serious flooding at the banks of the river, the cause was discovered to be the Guardians of the Deep, creatures protecting a circular labyrinthine structure underneath the river. Residents of the city explored and mapped the structure, and dealt with a good portion of the traps and other dangers, until they found a little piece of history in the Central Chamber of the structure, revealing that it was inhabited by the first people to live on the moon.

While this news has been exciting scholars and historians in the city, something a little more pressing has been bothering the average citizen - an ever-increasing number of missing persons. People have simply been disappearing all over the city, and only now are residents starting to realize why...



how it works

Phases: Each prompt is a different phase of the operation. Characters may partake in whichever part of the operation they choose, whether it is a large and prominent part, or a more of a backseat or support role. Characters may participate in as many phases as they wish.

Completion: When next month's exploration mingle goes up, the mission featured on this exploration mingle will be considered complete, and game canon, providing the entry has 200+ comments on it.

Entry Reward: The reward for completion of this month's exploration objective will be...well, the safe return of everyone who was kidnapped. And some sweet hurt/comfort.

IMPORTANT NOTE: Having observed how the pacing of exploration mingles has been going and how they are tagged, I have noticed that posting one exploration mingle each month has been a little hectic, both plotwise and for me as a mod (writing three mingles a month has been tough!). I have decided to space them out a bit further, and post an exploration mingle once every two months, starting with this one - the next exploration mingle will be posted in August!


phase i: the abducted

People don't simply go missing, they don't disappear into thin air, they have to be somewhere. And while those who are missing people keep frantically searching, those who have been kidnapped are the only ones besides the kidnappers who do know where they are.

Abducted by a group who have taken up residence in the structure under the city after last month's exploration died down, the missing are trapped in the Central Chamber, in fear of the kidnappers. Their abductors are a group of people that is starting to slowly take on cultist tendencies, believing that the remaining spirits of the First People still live in the structure, that it is a temple, and that those First People need offerings of host bodies to inhabit so they can return and bring their wisdom and magic back to the moon. Things are getting a little hairy - there's no agreement among the kidnappers as to how 'intact' the host bodies have to be and whether or not the sacrifice is in the form of alive or dead captives. Even worse, some of the kidnappers are only with the group to enjoy having power over others and using it to hurt them.

Captives are held in the Central Chamber of the structure, with next to no amenities. Blankets, food, water, and other necessities are in short supply, and they are kept huddled together, constantly guarded and either restrained, wearing or in the presence of a power suppressor to keep them subdued. But the captives haven't lost hope - they are working on getting a message out, finding a way to contact the outside world so their loved ones can rescue them...

This prompt is to play out interactions among the captives before they are rescued, and may include violence or other character suffering. It is also to enact plotted plans for the abductees to find connections with the outside world to summon help.


phase ii: distraction and infiltration

Once would-be rescuers become aware of where the captives are being held, they start making plans to rescue them - whether someone they love has been taken, they're just a good person, or they just want to feel like a big damn hero, there are lots of people willing to take the plunge and jump into the rescue. But the cult group has been in control of the structure for a while now, they definitely have the home team advantage. They know the lay of the land and where the traps are, and have used some of them to their own advantage.

It's not going to be as easy as storming the castle.

There are two parts to this phase of the rescue: a distraction and an infiltration. Distractions are planned to draw as many of the kidnappers away from the hostages being held in the Central Chamber as possible, while those who are stealthily infiltrating will try to find another entrance into the chamber so they can surprise and surround the remaining kidnappers.

This prompt is to play out any plans for distraction and infiltration. If you have plotted something out on the plotting post, feel free to post up a header for specific groups for threading rather than an individual character top-level.


phase iii: the brawl and after

Distractions only last so long, unfortunately, and so eventually the whole thing is going to break down into a big fight. Rescuers versus kidnappers, on the kidnappers' home turf, and surrounded by traps left over from the First People, while pieces of stationary tech throw out auras and waves of power suppression. It's going to be a doozy of a fight, so prepare for an epic throwdown!

And once the dust settles, there's going to be a lot of injuries to tend to, a lot of people traumatized and hurt and frightened. A lot of hungry, suffering people will need to be transported out, given medical care, and brought supplies.

This prompt is to play out the final fight between the kidnapping cult and the rescuers, as well as anything in the aftermath of the fight.


phase iv: wildcard

Have an idea for a mission-adjacent plot, or want to make up an unexpected plot twist or problem and solve it with your character? Just write up a starter, and don't forget to give yourself props by submitting it for the Progress Report.


navigation

[Asterion - Environment Art: Ariadne's Forest by Nicolas Mendoza]

scholiast: <user name=anonbeadraws site=tumblr.com> (★ let her have a break)

[personal profile] scholiast 2018-06-19 04:08 am (UTC)(link)
(She snorts, and leans back against the wall of their cell, folding her arms.)

Perhaps.

(The jokes feel a little flat in the face of everything. Her voice drops in volume.) Taako, what the hell are we going to do.
spellslots: deeper than any grave (your love will always be rooted)

[personal profile] spellslots 2018-06-20 04:44 pm (UTC)(link)
I mean, Lup, Magnus and Cisco aren't in here, so we just gotta wait.

[Between the three of them they'll figure it out, especially with Cisco's powers and Lup's determination. He'd be even more reassured if he knew that Loki was back, but he can't be certain.]
scholiast: <user name=forsakon site=tumblr.com> (☆ forgive me)

[personal profile] scholiast 2018-06-21 06:03 am (UTC)(link)
Beverly isn't either.

(Or at least, she hasn't seen or heard of Beverly being here. Lucretia hopes she isn't.)

I guess we just have to hope everybody else shows up sooner rather than later.
spellslots: (but i am here to tell you)

[personal profile] spellslots 2018-06-21 09:28 pm (UTC)(link)
[Beverly is nice and all and probably a great doctor, but Taako isn't sure she'll be all that much help in a big rescue.]

I'm puh-retty sure they're not gonna like, kill us or anything. It's not gonna take 'em that long.
scholiast: <user name=ok-lilah site=tumblr.com> (★ fuckin tired lads)

[personal profile] scholiast 2018-06-23 03:40 am (UTC)(link)
No, I don't think they're going to kill us either. I just don't want to be here any more.

(It's cold down here, damp. A lot of the people around them are scared and tired and hungry. It's not exactly #beachyear.)

How did they get you?
spellslots: DNT (you can count on me)

[personal profile] spellslots 2018-06-30 02:09 am (UTC)(link)
[Taako just hums a response because - yeah, he also doesn't want to be here anymore, even if it's not the worst situation they've been in.]

Uh, jumped me, hit me over the head so I guess they like, knew enough about our magic to know we gotta concentrate. I only had like a second before they put this fucking thing - [He shakes his wrist] - on me, but I think I got a message off to Lup.
scholiast: <user name=toastyhat site=tumblr.com> (☆ itty bitty voidfish committee)

[personal profile] scholiast 2018-07-02 12:54 am (UTC)(link)
Yeah, that makes sense.

(They hadn't hit her over the head, but there had been enough shoving and tripping for Lucretia to have a hard time maintaining focus. She lifts her cuff up to his, comparing; they're the same. Somebody must have insider information about them.)

They jumped us at work. Zelda and I, I mean. She tried to help me and they broke her wrist.
spellslots: (:T)

[personal profile] spellslots 2018-07-02 01:15 am (UTC)(link)
[Same cuff!]

Hachi machi, that's fucking unnecessary. Is she doing okay?

[They've only met a handle of times, but she seemed nice.]
scholiast: <user name=soledadcatalina site=tumblr.com> (★ wine and dine)

[personal profile] scholiast 2018-07-03 12:14 pm (UTC)(link)
(Same cuff...)

You're telling me. And she's fine aside from– well. She's trying to stay as still as possible.

(Honestly, it makes her so angry. Zelda is so... quiet, and easy-going. Kind. She always seems to want to do the right thing, and to think they'd hurt her so badly for trying to help is infuriating to Lucretia.)

When we're out of here, they're going down first. If... I could tell them apart.
spellslots: (uuuuggghhhhhh)

[personal profile] spellslots 2018-07-04 02:05 am (UTC)(link)
If we kill 'em all then you're definitely gonna get whoever hurt her.

[This is the most reasonable course of action, because although Taako isn't particularly bloodthirsty, he feels like these assholes deserve it.]
scholiast: <user name=starship-one site=tumblr.com> (★ pariah)

[personal profile] scholiast 2018-07-05 12:42 am (UTC)(link)
An admirable point.

(Lucretia doesn't see much point in not aiming to kill, either. These cultists need to go down and stay down, and she decided that the moment they started deliberately hurting children.)

Do you think this feels like a cycle? Like a mission or something? Or is it just me.