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- !mod post: exploration mingle,
- almost human: dorian,
- critical role: mollymauk tealeaf,
- dragon age: iona lavellan,
- dragon age: relm hawke,
- halo: forward unto dawn: chyler silva,
- imperial radch: breq,
- logan: laura,
- magnificent seven: billy rocks,
- marvel (616): billy kaplan,
- marvel (616): cable,
- marvel (616): loki laufeyson,
- marvel (616): teddy altman,
- marvel (616): tommy shepherd,
- marvel (mcu): gamora,
- marvel (mcu): loki,
- marvel (mcu): mantis,
- marvel (mcu): peter parker,
- marvel (mcu): peter quill,
- marvel (mcu): steve rogers,
- marvel (mcu): tony stark,
- marvel (mcu): wanda maximoff,
- marvel (tv): skye,
- once upon a time: victor frankenstein,
- original: jeff calhoun,
- original: shigeru miyata,
- osomatsu-san: jyushimatsu matsuno,
- rivers of london: peter grant,
- star trek (aos): james kirk,
- star wars: finn,
- star wars: poe dameron,
- the adventure zone: taako taaco,
- the black tapes: alex reagan,
- the black tapes: richard strand,
- the terror (tv): harry goodsir,
- voltron: keith,
- ✖ dc comics (rebirth): damian wayne,
- ✖ marvel (616): thor,
- ✖ original: sage abernathy,
- ✖ osomatsu-san: osomatsu matsuno,
- ✖ shadowhunter chronicles: alec lightwoo,
- ✖ stargate atlantis: carson beckett,
- ✖ stargate atlantis: elizabeth weir,
- ✖ the adventure zone: lucretia,
- ✖ the adventure zone: lup taaco,
- ✖ the adventure zone: magnus burnsides,
- ✖ the covenant: chase collins,
- ✖ the witcher: keira metz
exploration mingle: CAPTIVITY
what: exploration mingle: rescue mission!
when: June 15 - August 15
where: The River Structure
warnings: violence and/or torture; please put any necessary warnings in the subject lines

One of the major and most highly-valued cultural concepts in Riverview is that of exploration, expansion. Especially now that, with the recent influx of new arrivals, as the portal kicks into high gear for reasons not entirely known, the Inhabited City, already comfortably full, is rapidly becoming overpopulated. With all the refugees from other worlds pouring in from day to day, the city's safe space and resources are being taxed to their breaking point.
Right now, exploration and expansion is key, and each month, the government has decided to focus on a particular objective, in order to unite citizens in expanding, securing, and supplying the city for everyone's benefit.
the story so far
Exploration & Expansion Progress Report ● The Guardians of the Deep ● What Lies Beneath ● Plotting & Questions
After some serious flooding at the banks of the river, the cause was discovered to be the Guardians of the Deep, creatures protecting a circular labyrinthine structure underneath the river. Residents of the city explored and mapped the structure, and dealt with a good portion of the traps and other dangers, until they found a little piece of history in the Central Chamber of the structure, revealing that it was inhabited by the first people to live on the moon.
While this news has been exciting scholars and historians in the city, something a little more pressing has been bothering the average citizen - an ever-increasing number of missing persons. People have simply been disappearing all over the city, and only now are residents starting to realize why...
how it works
● Phases: Each prompt is a different phase of the operation. Characters may partake in whichever part of the operation they choose, whether it is a large and prominent part, or a more of a backseat or support role. Characters may participate in as many phases as they wish.
● Completion: When next month's exploration mingle goes up, the mission featured on this exploration mingle will be considered complete, and game canon, providing the entry has 200+ comments on it.
● Entry Reward: The reward for completion of this month's exploration objective will be...well, the safe return of everyone who was kidnapped. And some sweet hurt/comfort.
● IMPORTANT NOTE: Having observed how the pacing of exploration mingles has been going and how they are tagged, I have noticed that posting one exploration mingle each month has been a little hectic, both plotwise and for me as a mod (writing three mingles a month has been tough!). I have decided to space them out a bit further, and post an exploration mingle once every two months, starting with this one - the next exploration mingle will be posted in August!

People don't simply go missing, they don't disappear into thin air, they have to be somewhere. And while those who are missing people keep frantically searching, those who have been kidnapped are the only ones besides the kidnappers who do know where they are.
Abducted by a group who have taken up residence in the structure under the city after last month's exploration died down, the missing are trapped in the Central Chamber, in fear of the kidnappers. Their abductors are a group of people that is starting to slowly take on cultist tendencies, believing that the remaining spirits of the First People still live in the structure, that it is a temple, and that those First People need offerings of host bodies to inhabit so they can return and bring their wisdom and magic back to the moon. Things are getting a little hairy - there's no agreement among the kidnappers as to how 'intact' the host bodies have to be and whether or not the sacrifice is in the form of alive or dead captives. Even worse, some of the kidnappers are only with the group to enjoy having power over others and using it to hurt them.
Captives are held in the Central Chamber of the structure, with next to no amenities. Blankets, food, water, and other necessities are in short supply, and they are kept huddled together, constantly guarded and either restrained, wearing or in the presence of a power suppressor to keep them subdued. But the captives haven't lost hope - they are working on getting a message out, finding a way to contact the outside world so their loved ones can rescue them...
This prompt is to play out interactions among the captives before they are rescued, and may include violence or other character suffering. It is also to enact plotted plans for the abductees to find connections with the outside world to summon help.
Once would-be rescuers become aware of where the captives are being held, they start making plans to rescue them - whether someone they love has been taken, they're just a good person, or they just want to feel like a big damn hero, there are lots of people willing to take the plunge and jump into the rescue. But the cult group has been in control of the structure for a while now, they definitely have the home team advantage. They know the lay of the land and where the traps are, and have used some of them to their own advantage.
It's not going to be as easy as storming the castle.
There are two parts to this phase of the rescue: a distraction and an infiltration. Distractions are planned to draw as many of the kidnappers away from the hostages being held in the Central Chamber as possible, while those who are stealthily infiltrating will try to find another entrance into the chamber so they can surprise and surround the remaining kidnappers.
This prompt is to play out any plans for distraction and infiltration. If you have plotted something out on the plotting post, feel free to post up a header for specific groups for threading rather than an individual character top-level.
Distractions only last so long, unfortunately, and so eventually the whole thing is going to break down into a big fight. Rescuers versus kidnappers, on the kidnappers' home turf, and surrounded by traps left over from the First People, while pieces of stationary tech throw out auras and waves of power suppression. It's going to be a doozy of a fight, so prepare for an epic throwdown!
And once the dust settles, there's going to be a lot of injuries to tend to, a lot of people traumatized and hurt and frightened. A lot of hungry, suffering people will need to be transported out, given medical care, and brought supplies.
This prompt is to play out the final fight between the kidnapping cult and the rescuers, as well as anything in the aftermath of the fight.
Have an idea for a mission-adjacent plot, or want to make up an unexpected plot twist or problem and solve it with your character? Just write up a starter, and don't forget to give yourself props by submitting it for the Progress Report.
Harry Goodsir | The Terror (TV)
After the cultists throw Goodsir into the Central Chamber—almost literally, shoving him so hard that his feet leave the ground and he falls hard—he manages to just push himself to his hands and knees, but can't go any further. His heart is racing, he's gulping for breath, and there are tears starting in his eyes. It's what people far in Goodsir's future would recognise as a panic attack, but to him, it's simply a breakdown.
phase 1b
After Goodsir has recovered from his panic, he spends his time tending to others—doing his best to treat their injuries and offering comfort where he can.
phase 3
During the fight, Goodsir stays on the sidelines, trying to keep people safe and dragging the injured to safety if needed. Afterward, he helps the other medics tend to the wounded—performing triage, administering first aid—and as long as he stays busy, he's fine. But once things start to quiet down, the trembling starts again, and someone might find him sitting shaking in a dark corner.
phase 3
And a good distraction would be talking to a fellow medic. "You're still pretty new to the Quarantine, right? I've been here almost six months, so I'm starting to get to be familiar with faces."
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"Let's hope you don't have much to do today, doctor."
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"Yes; I generally prefer to not be idle, but today I would that I were." He takes another look around to see if he's needed, but at the moment, not yet; he returns his attention to Victor. "I believe we have an acquaintance in common—Miss Alex Reagan?"
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"Yes, I know Alex. I helped her get some information on this virus that was going around last month." He'd been worried about her and knew they would have a lot of work ahead of them after this incident. He couldn't see this being any good for her sleep.
"You... ah. You were kidnapped too," Victor concluded. "You had anyone to look you over yet?"
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"Earlier, yes, but—" He rubs the back of his head ruefully. "Otherwise there has been rather too much to do, this last day or so."
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phase 1a
Teddy might not be an expert, but-- he thinks he knows a panic attack when he sees one. Cautiously, he approaches the other man, not wanting to scare him off or anything.
"Hey, are you okay? I can help you up if you want--"
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He shakes his head. No, he is not—to use the word that is new to him and, he thinks, appealingly useful—okay. "A moment—" he says. Getting the word out feels like coughing up something in his throat.
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In his mind, he counts—four in, four out—and tries to match his breath to the count. It's a struggle, but after a while it starts to work. He's at least able to get off his hands and knees and sit back, and he buries his face in his hands.
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And he doesn't blame anyone for freaking out...
"Uh, I read in one of my mom's old self help books one time that if you focus on relaxing each part of your body bit by bit and keep your breathing steady, it helps. Of course that wasn't taking into account any crazy cultists wanting to beat you up at the first sign you're getting comfortable, so... that's probably bad advice"
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Eventually, though, things start to quiet, and he has a moment to see one of those fellow medical professionals curled in on himself in the shadows. Carson approaches cautiously, medical kit in hand and voice gentle. He knows this man isn't one of the ones that came in with the rescuers. He didn't see him until after the fight had already started. ]
Hello there. Have you been looked at yourself?
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If ever I was a doctor, I am one no longer.
Even if God is seeing every last thing we do here, you have nothing to fear. Not you.
You're clean, Goodsir. Clean. Even as your hand is forced by swine.
Someone is speaking to him. He looks up, recognizes Carson by sight if not by name. He hesitates, then shakes his head. ]
There has been too—too much to do, I fear.
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Carson crouches slowly in front of him, still calm and gentle. ] No more for you, not until you've been looked at yourself, aye?
[ He glances at the man's shaking hands, then back to his face. He's already running through the types of injuries that could cause hand tremors, even though he thinks emotional distress is the more likely culprit. ] Do I have your permission to do an exam?
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But Beckett's voice now is an echo of his youth, at a moment when he needs it very badly, and he thinks that he need not fear seeming weak in front of him. ]
Aye. [ It slips out and he smiles weakly. ] Y—yes. Thank you.
[ The wound at the back of his head that he incurred when he was captured is still healing, and he is covered with bruises, cuts, and scrapes from the rough handling he has endured in captivity. But there is nothing more serious than that. ]
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[ Carson does his best to give an examination that's thorough without being publicly invasive. All in all, Harry doesn't seem too bad off, which is nice. There have been some people today that have almost made him want to break his oaths when he looked after a pair of cultists with gunshot wounds. ] Looks like you'll need a bit of stitching, but you're well enough elsewise.
[ He drags his kit over and rearranges himself, kneeling at Harry's side so he can clean the injury and get to work. He doesn't have any numbing agent left, which is an unwelcome discovery. ] This will sting a mite. Whereabouts are you from?
[ Keep the stranger talking, hopefully keep this from hurting too terribly much. ]
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My family's from Anstruther. [ Which he says as Ainster, as the natives do. ] Father and grandfather alike were doctors. And three of my brothers.
[ He forces himself to keep talking as Carson works, though occasionally he has to pause for a deep breath or a small noise of pain. ]
I went to university in Edinburgh. Trained as an anatomist.
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phase 1b
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"I will try my best," he says, wincing in sympathy. "How else are you injured?"
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"I hope that you gave as good as you got."
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