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- !mod post: exploration mingle,
- doctor who: jack harkness,
- imperial radch: breq,
- logan: laura,
- magnificent seven: billy rocks,
- marvel (616): cable,
- marvel (616): doreen green,
- marvel (mcu): natasha romanoff,
- marvel (mcu): peter parker,
- marvel (mcu): steve rogers,
- marvel (mcu): tony stark,
- marvel (mcu): wanda maximoff,
- original: athena parker,
- original: cameron waltz,
- original: jeff calhoun,
- ppz: elizabeth bennet,
- rivers of london: peter grant,
- stand still stay silent: sigrun eide,
- star wars: finn,
- star wars: poe dameron,
- the black tapes: richard strand,
- the terror (tv): harry goodsir,
- vikings: gyda ragnarsdottir,
- voltron: keith
exploration mingle: branching out
what: exploration mingle: branching out
when: August 15 - October 15
where: the quarantine, the delta, the jungle, and the forest
warnings: threads may contain violence, body horror, and discussion of injuries and illness; please put any necessary warnings in the subject lines

One of the major and most highly-valued cultural concepts in Riverview is that of exploration, expansion. Especially now that, with the recent influx of new arrivals, as the portal kicks into high gear for reasons not entirely known, the Inhabited City, already comfortably full, is rapidly becoming overpopulated. With all the refugees from other worlds pouring in from day to day, the city's safe space and resources are being taxed to their breaking point.
Right now, exploration and expansion is key, and the government is really focusing on exploration objectives, in order to unite citizens in expanding, securing, and supplying the city for everyone's benefit.
the story so far
Exploration & Expansion Progress Report ● Plotting & Questions ● Reward Submissions ● First Teams
It's normal to see drop-ships hovering in the sky over the Quarantine, of course, since the city is not self-sufficient just yet, and receives regular shipments of supplies, technology, merchandise, food, books, movies, and all sorts of other things from the Capital World. However, the number of drop-ships coming down has recently started to triple in frequency.
On August 10th, an announcement started being run on the Quarantine's networks, television stations, and on digital display boards throughout the city explaining the situation - Mayor Dichard explained in an official mayoral address that the Quarantine is in the process of taking in refugees from a planet in the solar system which recently became uninhabitable due to a massive natural disaster. Hundreds of people are flooding the city, and many of them are wounded, sick, or otherwise in acute distress.
How is a city already stretched to the limit for population capacity going to handle all these new arrivals...?
how it works
● ADDITIONAL OOC INFO: The refugee aliens are called the Frysh; they are humanoid mammalian and have a similar internal physiology to humans, however, they look somewhat insectoid, with mandibles, slightly shiny skin that is smoother and harder to the touch than human skin, and delicate wings that aren't capable of carrying the weight of the body (they cannot fly). Their skin ranges from pale to dark gray, and they have mottled or spotted/freckled markings in a wide variety of warm earth tones on their faces, necks, backs, and the outside of the thighs; their blood is dark rusty brown and slightly more viscous than human blood; eye colors are very widely varied. Average height is 6 feet, and doesn't vary based on sex (the species has male/female/neutral). The aging process is similar to that of humans, and refugees come in all ages. The species is very high-tech, but the tech is mostly related to entertainment rather than weaponry, medical, etc. as the planet the species lived on was quite utopian and basic needs were always taken care of by tech that was left on the planet when it was destroyed.
● Phases: Each prompt is a different phase of the operation. Characters may partake in whichever part of the operation they choose, whether it is a large and prominent part, or a more of a backseat or support role. Characters may participate in as many phases as they wish.
● Completion: When the next exploration mingle goes up, the mission featured on this exploration mingle will be considered complete, and game canon, providing the entry has 200+ comments on it.
● Thread Rewards: For this mingle, I have created five different items as rewards - two for the first prompt, and three for the remaining three. Any character participating in a completed thread with at least one other character, for any phase prompt by October 15 will be able to pick a keyword corresponding to one of these rewards when they submit the thread at the link above. Every character participating in a completed thread will be eligible to receive an item. Completed threads must take place on this entry.
ETA August 20th: New characters who complete a thread on August's Test Drive meme with the Tent City prompt, and who are accepted into the game are also eligible for a thread reward for Phase I only.
● Entry Reward: The reward for completion of this month's exploration objective will be expansion of the City, a more reliable electrical and power grid, and some new setting features as the Inhabited City grows in size.

Unfortunately, this influx of refugees is going to be causing a serious overpopulation problem - for now, since it is summer, the new arrivals will be housed in makeshift tent cities set up in Riverview Central Park as well as other smaller parks around the city, any spare empty lots, along the banks of the river, and in a few of the sports fields. The resources of the city are going to be taxed to their limit, and while the Capital World will be contributing funds and helping to get together building supplies, Riverview's intrepid citizens are going to have to find ways to supply more space to build shelters for the refugees, and more power to supply the electrical grid in the city.
However, it's not just the explorers that are able to help out with this particular problem. Any citizen who wishes is more than welcome to attend the tent cities where makeshift field hospitals have been set up with as many medical amenities as possible. While serious and life-threatening injuries or illnesses are taken to the Riverview Hospital, people who need first aid or more minor or moderate tending can attend the field hospitals and recover in their temporary homes. Volunteers are requested to help with many different tasks - medical staff to help heal the injured and ill, anyone capable to cook and serve at soup kitchens, members of the Perimeter Guard, police, or other capable fighters to secure the tent cities and make sure there's no violence or theft happening, and drivers and laborers to help bring supplies from the drop-ships and other parts of the city to keep the tent cities supplied. Of course, there are going to be a lot of other jobs that come up on the fly, so everyone is welcome.
With fall rapidly approaching, and with it the colder weather, it's urgent that housing is set up for these new arrivals, and with new housing comes a need for more electricity. The electrical grid is already stretched to its limits with the current population in the city, and is essentially being held together with duct tape and hope - with all these new arrivals and their needs, there's no way the current grid can handle it.
Thankfully, during a recent exploratory fly-over, an electrical installation set in one of the massive waterfalls near the edge of the Abandoned City was noted. While at the time it seemed too far away from established civilization to risk a large expedition, things have changed with the new influx of refugees, and the installation seems like the best hope to bring more energy into the city. Characters who participate in Phase II will be taking watercraft down the river to the delta just above the waterfalls, finding the installation, and checking to see if it can be restored to functionality so the power it generates from the waterfall can be used in the city.
The dangers faced by people taking on Phase II will be primarily related to the long trek needed to get to the installation, down the river - a relatively straight-forward, old fashioned adventurous exploration mission. While using watercraft will help speed up the process, the river is heavily populated by monsters and predators who have flourished in the absence of civilization. Expect mutated piranhas, crocodiles, carnivorous fish, and just about anything else that lives in or near a river to try to take a swipe at the teams making their way to the installation. Once inside the installation, there will be the hazards associated with a damp building that hasn't been used by people in over a decade - it's in poor repair, will have structural damage, and the likely-malfunctioning tech means that electricity and water are almost guaranteed to meet at some point. This prompt would be well-suited to engineers, skilled laborers/construction workers, and fighters; people who can fix the damage to the installation and those who can protect everyone along the way.
For any thread completed under this prompt, whether or not characters made it to the delta, all participating characters will receive rewards.
The second line of exploration will be into the jungle north of the city, where fly-overs have located a series of skyscrapers and flat ground, overgrown with plant life and obviously left empty since quite a while before the Abandoned City was left behind. Despite being long abandoned, however, the buildings and land seem to be pretty well-preserved and would be usable with a bit of work and maybe a touch of magic. With the flat area cleared out, it would make a perfect helipad for transport and with a temporary fence that could be easily built up after the area is cleared, this could be the start of a smaller city that could eventually be connected by transit or cleared land and fences with the Quarantine proper! Adding this extra space would easily house all the refugees and some of the excess population from the Quarantine, which would be a major advantage for everyone in the city.The government wastes no time in dispatching teams from the Perimeter Guard and welcoming the inclusion of regular citizens with a taste for exploration, to head out into the jungle and see whether this could be a viable solution.
But why would what looks like such an easy area to inhabit have been left alone and outside city walls for so long?
Well, exploratory teams will soon find out - as they make their way through the jungle toward the buildings, characters will start to notice that the animals and monsters in the jungle are getting increasingly...strange. Rather than otherworldly creatures that still make sense, they look like weird, mutated combinations of animals, a mashup of teeth and eyes and fur and scales and claws that don't belong together. As the teams move further, they'll start to notice that some of these creatures are taking on plant-like qualities as well, vines winding into flesh and extending like tentacled appendages from monsters that are increasingly larger and more misshapen. After a point, they're almost incomprehensible blobs of melded flesh and plant life that can't move, can only sit and snap or swipe or grasp for prey.
It isn't just the monsters either. The trip out to the skyscrapers will take at least four days on foot for the fastest and fittest people in the Quarantine, and going by foot is the only way to get there, considering there's no cleared space large enough to land craft, and due to the unknown nature of the area around the skyscrapers, magic is not to be used to travel there. Day One of the trip will be pretty normal, aside from the surroundings starting to get weird, but on Day Two, characters will start to feel and see changes. Whether they're taking on physical traits of other members of their teams, or the creatures and plants around them, they will start to subtly change, whether it's eye or hair color, scales or claws or even superpowers or abilities, they'll start to 'trade' traits with people and creatures around them. On Day Three, it gets significantly worse, with characters starting to meld together with animals and plants around them, becoming more and more amalgamated with the world around them, whether it's vines under their skin or growing a tail, or any combination. By Day Four, characters will be experiencing intense changes to the very fabric of themselves, their physical bodies morphing and twisting into things that are completely alien while their minds stay mostly the same.
The level of transformation experienced and the amount of physical pain and damage that the transformation causes to individual characters is up to player discretion, and characters that feel unable to handle the effects of the jungle route are more than welcome to turn back whenever they want. However, if any teams make it to the skyscrapers they will find that the buildings are inhabitable and the area would be easily cordoned off with fences, though the buildings are covered with mosses, fungi, and leafy herbs that seem unaffected by the mutations. Teams will find that as they turn back toward the city, the effects wear off as they leave the area, in exact reverse to how they appeared.
For any thread completed under this prompt, whether or not characters made it to the skyscrapers, all participating characters will receive rewards. The first team that makes it to the skyscrapers, collects samples of the fungi and moss, and makes it back to the city should respond in this thread to receive the "solution" to what is happening in the area and how the area can become inhabitable.
The jungle isn't the only option for new areas to inhabit. The same fly-over expedition covered the deciduous forest to the south of the Quarantine, and discovered a sprawling, walled compound, overgrown with thick, lush vegetation. The compound seems to have its own water sources, an orchard, garden areas, and places to keep farm animals, as well as ample space where wild game can roam - just about any herbivorous creature you can imagine seems to have found a home here.
The most important part? Despite looking like plain old tall, thick stone walls that could easily be stomped down by some of the bigger predators in the woods, they are obviously doing their job. There isn't a single break in the walls and despite being in ill repair, the whole area looks pretty safe. On top of that, it's big enough to house the refugees and then some in relative comfort and self-sufficiency, enough that they could easily survive long enough to build a safe method of transport out to the compound so residents there could access the city with ease.
Just like the jungle skyscrapers, though, one wonders why no one is living there anymore. Unlike the jungle, however, the day-long trip out to the compound is relatively uneventful. Besides the usual predators in the area, there's nothing untoward, no unspeakable horror like what's going on in the jungle. At least, not until the team makes their way to the compound and opens the heavy gate to let themselves inside. Once they're there and exploring to make sure the area is safe to inhabit (a task that will take at least four days considering the amount of ground covered by the compound) is when strange things start happening.
It starts on Day One, with team members noticing strange apparitions out of the corners of their eyes. Like ghosts, they flit in and out of peripheral vision, make the sound of footsteps behind the person on night watch, touch an explorer's shoulder from behind when they're not looking, and immediately disappear when looked at directly. On Day Two, the apparitions will start to stick around longer, and look familiar, with explorers seeing things that trigger bad feelings, like fear or anger or grief. By Day Three the apparitions will be an almost constant presence, hovering around, visible to everyone, exposing the worst of every member of the team - images of dead loved ones, the scent of perfume or death, the sounds of an explorer's most guilty memory, all of it is there, ready to expose their darkest secrets to everyone around them. On Day Four, the apparitions will start to become more than that, physically attacking characters, enticing them blindly into dangerous places, and otherwise trying to kill them.
The types of apparitions experienced and the amount of exposure of dark secrets is up to player discretion, and characters who are unable to handle the events unfolding are more than welcome to leave and go back to the city. Teams that remain in the compound and explore for the full four days will eventually find a building near the center of the compound, with heavily riveted metal doors that have the words "Central Hub" spray paint stenciled on them and complicated electronic deadbolt locks.
For any thread completed under this prompt, whether or not characters made it to the Central Hub, all participating characters will receive rewards. The first team that makes it to the Central Hub and gets the doors open (in whatever way possible) should respond in this thread to receive the "solution" to what is happening in the area and how the area can become inhabitable.
Have an idea for a mission-adjacent plot, or want to make up an unexpected plot twist or problem and solve it with your character? Just write up a starter, and don't forget to give yourself credit by submitting it for the Progress Report.



Credit: image i: Daniel Gstir; image ii: Steven Cormann; image iii: Tom Nemeth
no subject
[It's a bit snappish, even for a Breq who's tense and on alert. Her posture and expression don't change in the aftermath, exactly. Nor does she glance to Tony to measure his reaction. But after 1.5 seconds have elapsed, she elaborates, somewhat less tersely.]
Anything that might help find someone tailing us.
no subject
It makes his reply a little softer than it probably would have been. ]
Can't give you a full inventory.
[ It's not quite bragging -- well it is, a little. But mostly it's true. ]
But I can pull up scanners. Biometrics, heat, things like that.
no subject
[Still terse, but she manages to be less brusque than before. Between one blink and the next the silver of her armor is up and around her, but she doesn't move away from Tony. In fact, she's sticking close to him, with her attention on their surroundings. If the gun she heard priming finally fires, there's a good guess what she's prepared to do.]
no subject
The armor flows out from the center of the chest, thousands of nanities forming around him. It's different from the last time she's seen it, sleeker and sharper, but the familiar red and gold is still there, and Tony's still looking at her as the helmet forms up around his head.
The HUD flickers to life immediately, and Tony focuses in on it as it shows...nothing. No life signs but the two of them. ]
...huh.
no subject
[She says it in the dry tone of someone who knows immediately that she's not actually going to like the results much at all. Tony's new suit had her pausing enough to earn a glance, the same way the arc reactor did at the beginning of the whole trip. It's a noticeable change, to be sure, especially when the other suit didn't actually seem to be broken or in need of an upgrade.
Then again, it takes thousands of years in the Radch for things to change. Maybe she's just more used to living on a Ship's timescale.]
no subject
I'm not getting anything. Just the two of us.
[ But he feels it too, that creeping sensation of being watched. Even in the armor, unironically his safest space, Tony can still feel it twitching down his spine. This is not just paranoia. ]
Doesn't mean there isn't anything there. Just that I can't pick it up.
no subject
[She's not looking at Tony any more, not directly. Her attention is back on the forest, her hands free to draw her weapon as needed. The feeling that she's a tripwire strained to the edge of snapping is distinct in the tight line of her jaw.]
We'll have to do a more thorough search once we've reached the site.
no subject
[ It's sort of an agreement, but Tony's already turning to keep walking the way they were heading, armor and all.
There isn't much, really, that could block every single sensor like this. Or he would have said there wasn't, except that this place does wonders for upending every assumption he might feel like making. ]
I've got eyes out. The minute I see something, I'll let you know.
no subject
[It's clipped-- Breq doesn't exactly seem pleased that her question isn't being answered, and even actively evaded, but she also isn't going to discuss it in the middle of a potentially dangerous situation. So instead, she falls silent and lets him take the lead, falling in behind him in a fashion that is nothing less than soldierly.
It relaxes some as they continue to move, but she still remains vigilant, even as minutes of travel stretch more toward hours and they get further and further from their starting point.]
no subject
Can I ask. [ He says suddenly, after more than an hour of silence. It's startling even to himself, but he presses on. ] What do you keep seeing? Humanoid?
no subject
Yes. Humanoid. Familiar, though it shouldn't be.
[Another momentary pause, as she glances toward Tony, from the corner of her eye.]
I could be mistaken.
[She doesn't seem particularly optimistic about that, though.]
no subject
[ It comes out sounding thoughtful, and if Tony's latching on to something just to stop his own brain from running in circles, Breq doesn't need to know about it. Something to focus on. He'll take it. ]
Familiar like someone with the same kind of tech you have?
[ It might explain why sensors aren't picking anything up. He doesn't know as much as he'd like about Breq's technology levels, but more than enough to be sure that they're way beyond anything he's used to. ]