killthepast: HELMET; LIGHTSABER; TFA (kylo0081_zpszghiaxw9)
Kylo (IT'S NOT A PHASE, DAD) Ren ([personal profile] killthepast) wrote in [community profile] riverviewlogs2018-05-02 08:07 am

Mission: Looting Temples for Fun and for Profit [CLOSED]

who: Prometheus Salvaging Team (Kylo Ren, Roy Harper, Valkyrie) and hired contractors (Tony Stark 1610 and Tieria Erde)
what: Looting a temple for a precious artifact nbd
when: Early May
where: Beyond the wall, on the outskirts of the Abandoned City.
warnings: Likely nothing worse than run-of-the-mill sci-fi violence!

Welcome to the temple looting mission! Here's the rundown:
  1. Pre-mission mingle: Drinking at some bar, on Prometheus's dime, a couple nights before the mission proper. Hey, it's a team building exercise! This can play out like a regular mingle. (OPTIONAL)

  2. Temple adventures: Everything that happens from reaching the temple to finding the chamber that holds the artifact. You've got a lot of freedom to play this out however you'd like.

  3. Obtaining the treasure: Wherein our mercenaries face the final obstacle to get their hands on the treasure. The treasure in question is a glowing orb called the "Heart of Merra." It's hanging from some tendrils in some creepy chamber. In reality, it is absolutely attached to some kind of giant monster that's a cross between an angler fish and a sarlacc. Fun fact, the temple was built on top of/around this slumbering giant. Guess what's going to wake it up. (This is the thread that will officially satisfy the terms of the mission.)

  4. Shit hits the fan: Everything that happens after obtaining the artifact. Snatching the "Heart of Merra" will trigger two events: 1) everybody in the immediate area becomes infected with the emotions/mood/feelings/etc of whoever's holding the artifact, and 2) the subterranean beast will awaken and start to cause a ruckus. When the creature awakens, the ground will shake, tentacles will start lashing out from the ground and the walls, and there's the threat of everything coming down on the group. They'll have to run away or kill the beast-- either way, gotta get out in one piece, with the artifact in-hand. This top-level can include: awakening the beast, becoming infected with each other's emotions, outrunning (or killing) the beast, escaping the temple, etc.

Mission Gameplay: We're going to play this fast and loose and flexible! Start your own threads under the top-levels, for group or one-on-one interactions. You can assume characters are off to the side, or temporarily split up, or facing their own personal obstacles during the temple exploration. The only thread where every character likely needs to be present at once is when they obtain the treasure.

No posting order necessary for any of the threads. Just go at your pace!

Temple Tricks & Traps: So, what are we dealing with once we're inside the temple? Whatever you want-- within reason. There's your standard "fight the critters" and "evade booby traps" options, as well as mental effects and trickery. Since feeeeelings and empathy and unity are the main themes of the temple and the artifact, a lot of the temple's defenses should be based on that. Facing your inner demons and each others', echoes/manifestations of the past, shared hallucinations, etc.

Note: Because of this, psychic type characters will be able to feel low waves of psychic energy in and around the temple, growing stronger the further into the temple they venture.

References: Once they reach the site (source), it looks like a ruined temple that's been thoroughly picked over by looters over the years. However, Prometheus intel found the hidden entrance to the true temple, which will lead them underground.

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